Akladian Wonderman
Very rare amongst Akladian tribes, Wonderman are those who spend their whole life studying ways of healing. They do not ignore even experiences of Wesnothians, and learned few valuable tricks in process.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.
Information
Advances from: | Akladian Holyman |
Advances to: | |
Cost: | 30 |
HP: | 26 |
Movement: | 5 |
XP: | 81 |
Level: | 3 |
Alignment: | lawful |
ID | Akladian Wonderman |
Abilities: | cures, heals +8 |
Attacks (damage - count)
staff melee | 2 - 3 impact | ||
lightbeam ranged | 12 - 2 arcane | magical |
Resistances
blade | 40% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 40% | fire | 20% | |||
cold | 10% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 40% | |
Coastal Reef | - | 0% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | - | 0% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |